![]() You can take your pick as to what you think will help most, but you shouldn’t sacrifice any of the above stats for these. These are just about equal out at the bottom. This includes Pip Conversion, Mana, Healing, Stun Resistance, extra Accuracy, extra Resist, and extra Health. Again, you shouldn’t have to sacrifice much to get this, but it’s an underrated stat that more PvE setups should have. Statistically, each point of pierce you have against and enemy with resist or a shield, deals exponentially more damage than having more damage would. ![]() Also, if your enemies decide to Tower Shield or Legion Shield, you can pierce all the way through it! With pierce, you are ready for almost any situation and don’t have to require an absolute open hit to do any damage. This becomes a huge time saver while questing and farming. You use mainly jewels to get this number, and this makes it so you pierce through mob resist to the point where you don’t have to convert any enemy that isn’t a boss! It also pierces ALL the way through a Brace or Fortify. I used to never run more than 5 or so pierce on my main PvE setup in the past, and I quickly learned how important it actually is! In PvP, this is SUPER important, as everyone knows, but in PvE it can be super helpful to have as well! There’s not a ton of gear pieces that give pierce, and you shouldn’t have to sacrifice damage to get it, but having around 30 pierce for Fire is a great investment. In the end, you’re better use to your teammates alive and doing a bunch of damage rather than dying quickly and becoming a burden on your support players. My friend and I quested through the entire world of Lemuria using a balanced setup, and there were zero battles where having extra damage would have changed anything. If you’re farming with a 4-player group, which now guarantees you always go first, and you’re going to take out the boss first turn, then there’s no reason to have Resist or Health… BUT again, with the new damage and crit changes, it’s almost impossible that there will be any situation where having a few extra points of damage will mean the difference between winning or losing a battle, thus if you just want to farm for gear once, it’s better to have a set with some good resist and health. Now, unlike the previous criteria, this is not a universally applicable rule for every situation. Sometimes you sacrifice a bit of resist / health for more damage, but as long as you have a decent amount of both, you will be good. For Fire, that would be 40 or more resist and 8-9k health. I’m NOT saying you should maximize your resist and health to a crazy degree, but it IS worth sacrificing a tiny bit of damage to have a solid amount of resist and health. “Wait what? How is Damage not next?” You may be thinking, but hear me out. When coming up with our best gear setup suggestions for PvE, here’s what we prioritize: However, we would always recommend you acquire a balanced hitting setup as well for any solo fights that come up and for any circumstance you come across. We suggest that you check out our Perfectionists Guide to Max Resist or Cody’s guide on gear with the best outgoing healing if you’re going the Life Mastery route. If you are questing in a group and playing a full support role (i.e., buffing the hitting wizard(s)), we assume you are more interested in global resist. ![]() Questing in a group as a support / secondary hitter.Questing in a group & playing the role of a hitter. ![]() We consider the gear listed below the best for a max level Fire Wizard if you are: Take a moment to review our criteria first, since the “best” gear depends on your role and how much time / money you want to spend on your gear. What’s the best gear for a max level Fire Wizard (currently level 150)? We’ve seen this question many times, so we’ve provided our recommendations below, in a format to help you compare options. ![]()
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